Voice relay for Discord guilds

Call it once. Every party hears it.

Warcaller carries your shot caller's voice from one command channel into up to twelve party channels at the same moment. No extra software, no repeating yourself, no missed calls.

1 command channel12 party channels2 servers with Alliance
#commandcaller live#party-1squad 01#party-2squad 02talkback#party-3squad 03#party-4squad 04
Squad Talkback

Your squads can answer

A squad leader holds their push-to-talk key and the command channel hears them, one voice at a time. You pick which party channels can answer and which role may use it. On every plan.

How talkback works
who
the role you choose
where
party channels you switch on
heard by
the command channel only
at once
one person
How a call travels

From one mouth to every headset

Your caller speaks

In the command channel, like any other voice chat. Warcaller Command listens there.

Warcaller picks one voice

If several callers overlap, role priority decides. The chosen voice is relayed untouched.

Every squad hears it

One squad bot per party channel plays the call, all fed from the same stream at once.

Built for the fight

Everything a raid night needs

Six things the fleet does for you, none of them your members' problem.

1 → 12 channels

One voice, every party

The call lands in every channel at the same instant.

priority

The right voice wins

Callers overlap; the higher role holds the floor.

alliance

Two guilds, one call

Link an allied server and reach both from one channel.

self-healing

Squads come back

Kicked or dropped bots rejoin on their own. Restart any from the board.

setup

Live in minutes

Sign in, pick channels and roles, type /start. Nothing to install.

privacy

Never recorded

Relayed in memory, packet for packet. Never decoded, stored or logged.

Alliance

Two guilds, one call

Link an allied server and your caller reaches party channels in both guilds. The allied side pays nothing and gets twelve slots while linked.

How linking works
primary
your server · pays · runs /link-start
allied
their server · free · 12 slots
slots total
24
servers
exactly two
Pricing

Pay for the party channels you use

One of these is free for a limited time. No card, nothing to cancel.

Party

Free for a limited time
$4.99 / month
  • Up to 4 party channels
  • Priority roles
  • Live squad health

Every server has this plan at no cost right now. No card, nothing to cancel.

Get it free

Raid

$7.99 / month
  • Up to 8 party channels
  • Priority roles
  • Live squad health
Start 7-day trial

Guild

$12.99 / month
  • Up to 12 party channels
  • Priority roles
  • Live squad health
Start 7-day trial

Alliance

$19.99 / month
  • 12 channels here, 12 in an allied server
  • Cross-server relay
  • Everything in Guild
Start 7-day trial
Setup

Three steps, then /start

Sign in with Discord

Pick a server you manage.

Choose channels and roles

Command channel, party channels, who may call.

Invite the bots

One click per bot, then type /start.

Questions

Before you start

Does my guild need to install anything?

No. Members use Discord as usual. Only the person setting up the server signs in to the dashboard.

How much delay does the relay add?

On a healthy connection the added delay is a fraction of a second, comparable to the delay Discord itself adds between two people in one channel.

Why are there several bots?

Discord allows a bot account one voice connection per server. Each party channel therefore needs its own bot account, which we run for you.

Can people in party channels talk back?

Yes, on any plan, for the party channels you switch it on for. A member with the talk-back role holds a key and is heard in the command channel only, one person at a time, never decoded.

What happens when my trial ends?

Pick a plan to keep going. Your channel and role setup stays saved either way.

Ready for the next siege?

Set up takes a few minutes. Your first 7 days are free.