Alliance relay

One caller, two servers.

The Alliance plan links your server with one allied server. A caller in either server's command channel can be heard in party channels of both.

Linking

  1. On the Alliance plan, open your server in the dashboard and generate an invite code.
  2. An admin of the allied server enters the code on their own server page.
  3. Both servers invite the squad bots they need; the allied server gets twelve slots at no cost while linked.
  4. Run /link-start in whichever server the caller sits in. Its command channel is relayed into both.

Who controls what

  • The paying server owns the plan and the link; the allied server borrows the entitlement while linked.
  • Either server may start a cross-server relay from its own command channel, one at a time for the pair.
  • /link-stop or /stop on the server that started it ends the relay everywhere.
  • On the other server they withdraw only that server's channels; the relay continues where it started.
  • Unlinking from the dashboard withdraws the allied server immediately, and ends a relay it had started.