Use · 3 minutes
Alliance relay
One caller, two servers.
the Alliance plan on one serveran admin on the other
The Alliance plan links your server with one allied server. A caller in either server's command channel can be heard in party channels of both.
Linking
- On the Alliance plan, open your server in the dashboard and generate an invite code.
- An admin of the allied server enters the code on their own server page.
- Both servers invite the squad bots they need; the allied server gets twelve slots at no cost while linked.
- Run
/link-startin whichever server the caller sits in. Its command channel is relayed into both.
Who controls what
- The paying server owns the plan and the link; the allied server borrows the entitlement while linked.
- Either server may start a cross-server relay from its own command channel, one at a time for the pair.
/link-stoptakes the allied side out and leaves the rest running: on the server that started it, it drops the other server's squads; on the other server, it pulls that server's own squads out./stop, or Stop on the board, on the server that started it ends the relay everywhere in one go. On the other server,/stopwithdraws only that server's squads.- Unlinking from the dashboard withdraws the allied server immediately, and ends a relay it had started.