Audio and privacy
What Warcaller does with voice.
Voice packets are relayed in memory only. Warcaller never writes audio to disk, to its database, or to logs, and never decodes it: the encoded packets your caller's Discord client sends are the same bytes the squad bots play. Queues hold at most a fifth of a second of audio and are cleared when a relay stops.
Warcaller stores server ids, channel ids, role ids, your Discord account id and name, subscription state, and relay session records (who started a relay, when, and which slots were used) to run the service.